![]() Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. It is measured in millions of texels in a second. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. It especially helps with anti-aliasing, HDR and high resolutions. The higher the bandwidth is, the better the card will be in general. If the card has DDR memory, it must be multiplied by 2 again. The number is calculated by multiplying the card's bus width by the speed of its memory. M entioned o n 01/13/23 in Tech Linked ( 6:06 )ĬPU : 12 th Gen Intel Core i7-12700H 14c/20t GPU: NVIDIA Geforce RTX 3060 Laptop GPU ~ GA106 Memory:16GB DDR5 SSD: 1TB PCIe Gen4 NVMe M.2 (OS/Programs/Apps/Games) HDD1:WD Elements 4TB External (Backup / Additional Storage) Monitor:17.Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. M entioned o n 01/09/23 in Tech Linked ( 5:40 ) M entioned o n 01/09/23 in Tech Linked ( 4:27 ) M entioned o n 12/21/22 in Tech Linked ( 5:07 ) M entioned o n 12/09/22 in WAN Show ( 1:43 ) M entioned o n 09/23/22 in Tech Linked ( 0:14 ) M entioned o n 09/12/22 in Tech Linked ( 0:11 ) ![]() M entioned o n 08/17/22 in Tech Linked ( 4:12 ) M entioned o n 08/13/22 in Tech Linked ( 1:16 ) M entioned o n 08/10/22 in Tech Linked ( 3:50 ) M entioned o n 06/27/22 in Tech Linked ( 3:52 ) M entioned o n 06/20/22 in Tech Linked ( 3:54) M entioned o n 06/08/22 in Tech Linked ( 1:20 ) M entioned o n 05/25/22 in Tech Linked ( 5:24) M entioned o n 05/20/22 in Tech Linked ( 0:13 ) M entioned o n 05/18/22 in Tech Linked ( 4:25) M entioned o n 12/30/20 in Tech Linked ( 2:17 ) M entioned o n 12/30/20 in Tech Linked ( 0:14) M entioned o n 10/21/20 in Tech Linked ( 1:22) M entioned o n 10/16/20 in Tech Linked ( 4:06) But it would be well worth the extra cost because it will actually give you playable framerates at very high settings at 5760x1080 Here's a Gigabyte R9 290 for $384 so two of them will cost a little more than a single 780 Ti. What you should be looking at for that price is two R9 290's in Crossfire which will deliver plenty of performance for surround resolution, won't be bottlenecked by memory (since they have 4GB), and will also give you more than decent enough frames. Also note that a single 780 Ti will not be powerful enough to drive that resolution. Now at this resolution, even the 3GB of memory will become a bottleneck for a 780 Ti at some point in the near future (even in some titles right now). However, you are playing on three monitors in surround, so I'm assuming 5760x1080 resolution. With the 780 Ti you have at least 3GB of VRAM which will be a little better. For instance, in a game that uses more than 2GB of video memory you will be forced to lower your settings like Texture quality or Anti-Aliasing to compensate for the limited amount of VRAM which then defeats the purpose of going SLI in the first place. Meaning going with SLI 770's is almost pointless for the near future because you will have all that power but not be able to utilize it because you will be bottlenecked by your VRAM. 2GB of VRAM on a card will be obsolete within a year. The 770 has only 2GB of VRAM, and we are making a transition into games utilizing more VRAM.
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